Nov Blox Fruits Script -bez Kluc- - Auto Farm- ... [ ESSENTIAL ]
-- Configuration local targetFruit = "FruitName" -- Change to your target local farmLocation = Vector3.new(0, 0, 0) -- Change to farm location
local function farm() -- Logic to farm (pick up fruits, kill mobs, etc.) -- Example: Picking up a fruit for _, fruit in pairs(workspace:GetDescendants()) do if fruit.Name == targetFruit and fruit:IsA("BasePart") then -- Move to fruit character.Humanoid:MoveTo(fruit.Position) wait(1) -- Simulate eating or picking up logic (can vary) --fruit:Destroy() -- This might need adjusting based on the fruit's script end end end NOV Blox Fruits Script -BEZ KLUC- - Auto Farm- ...
-- Functions local function moveToFarmLocation() -- Pathfinding to move to the farm location local path = PathfindingService:CreatePath() local waypoints = path:ComputeAsync(character.HumanoidRootPart.Position, farmLocation) if waypoints then for _, waypoint in ipairs(waypoints) do character.Humanoid:MoveTo(waypoint.Position) -- Wait for a bit to actually move there wait(1) end end end -- Configuration local targetFruit = "FruitName" -- Change
Here's a very basic and conceptual structure of what an auto-farm script might look like: farmLocation) if waypoints then for _
-- Variables local player = Players.LocalPlayer local character = player.Character local humanoid = character:WaitForChild("Humanoid")
-- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService")