Zo Samurai Script Pastebin -

-- Auto Dash (towards nearest enemy) if Settings.AutoDash then RunService.Heartbeat:Connect(function() local character = LocalPlayer.Character if not character then return end local root = character:FindFirstChild("HumanoidRootPart") if not root then return end

AutoParryBtn.MouseButton1Click:Connect(function() ToggleSetting("AutoParry", AutoParryBtn, "Auto Parry: ON", "Auto Parry: OFF") end)

local nearestEnemy = nil local shortestDist = math.huge for _, enemy in ipairs(workspace:GetChildren()) do if enemy:IsA("Model") and enemy:FindFirstChild("Humanoid") and enemy ~= character then local enemyRoot = enemy:FindFirstChild("HumanoidRootPart") if enemyRoot then local dist = (root.Position - enemyRoot.Position).Magnitude if dist < shortestDist and dist < 20 then shortestDist = dist nearestEnemy = enemy end end end end if nearestEnemy then local direction = (nearestEnemy.HumanoidRootPart.Position - root.Position).Unit local dashKey = "F" -- change as needed game:GetService("VirtualInputManager"):SendKeyEvent(true, dashKey, false, game) task.wait(0.05) game:GetService("VirtualInputManager"):SendKeyEvent(false, dashKey, false, game) end end) end zo samurai script pastebin

Title.Parent = Frame Title.Text = "ZO Samurai Script" Title.BackgroundColor3 = Color3.fromRGB(50, 50, 50) Title.Size = UDim2.new(1, 0, 0, 30) Title.TextColor3 = Color3.fromRGB(255, 255, 255)

-- Settings local Settings = { AutoParry = true, AutoCritical = true, AutoDash = false, ParryWindow = 0.3, -- seconds CriticalChance = 100 -- percent } -- Auto Dash (towards nearest enemy) if Settings

ZO Samurai Script – Auto Parry + Critical Slash V3 Raw Paste Link: (you would generate this after uploading) Syntax: Lua

-- Auto Parry (detects incoming melee) if Settings.AutoParry then local lastParry = 0 RunService.Heartbeat:Connect(function(deltaTime) -- Replace with actual game parry logic local character = LocalPlayer.Character if character and character:FindFirstChild("Humanoid") then local humanoid = character.Humanoid -- Check for enemy attack animation for _, enemy in ipairs(workspace:GetChildren()) do if enemy:IsA("Model") and enemy:FindFirstChild("Humanoid") and enemy ~= character then if enemy.Humanoid:FindFirstChild("Animator") then -- Simulated parry on attack windup if tick() - lastParry > Settings.ParryWindow then -- Press parry key (example: Q) game:GetService("VirtualInputManager"):SendKeyEvent(true, "Q", false, game) task.wait(0.05) game:GetService("VirtualInputManager"):SendKeyEvent(false, "Q", false, game) lastParry = tick() end end end end end end) end "Auto Parry: ON"

--[[ ZO SAMURAI SCRIPT v3.0 Game: Zombie Officer (or compatible Roblox game) Features: Auto Parry, Critical Slash, Auto Dash, GUI Key: ZO_SAMURAI_2026 --]] local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse()

AutoParryBtn.Parent = Frame AutoParryBtn.Position = UDim2.new(0, 10, 0, 40) AutoParryBtn.Size = UDim2.new(0, 180, 0, 30) AutoParryBtn.Text = "Auto Parry: ON" AutoParryBtn.BackgroundColor3 = Color3.fromRGB(0, 255, 0)

-- Auto Critical if Settings.AutoCritical then RunService.Heartbeat:Connect(function() if Settings.AutoCritical and math.random(1, 100) <= Settings.CriticalChance then -- Simulate mouse click for critical hit local tool = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Tool") if tool then tool:Activate() end end end) end