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-v1.0- -completed- | Welcome To Seeding City

You need combat, fast pacing, or a "good vs. evil" morality system.

You enjoy hard choices, deep lore, and watching a digital society grow from a seed into a forest. Welcome To Seeding City -v1.0- -Completed-

Your choices don’t just affect dialogue trees. They literally grow . You plant a "seed" of an idea (e.g., "Compassion over Efficiency") in a citizen, and three in-game days later, you see that citizen start a community garden. This delayed, cascading effect makes every decision feel weighty. It’s the closest a game has come to simulating long-term societal change without feeling like a spreadsheet. You need combat, fast pacing, or a "good vs

If you're looking for action, look away. There is no combat system. Conflict is resolved via debate mechanics and resource allocation. It's tense, but if you prefer shooting over talking, this city will bore you. Your choices don’t just affect dialogue trees