Vegeta All Forms Mugen (WORKING • HACKS)

[Info] name = "Vegeta - All Forms" displayname = "Vegeta (All Forms)" versiondate = 04,14,2026 mugenversion = 1.0 author = "MUGEN Community" pal.defaults = 1,2,3,4,5,6 [Files] cmd = Vegeta_AllForms.cmd cns = Vegeta_AllForms.cns st = Vegeta_AllForms.cns stcommon = common1.cns sprite = Vegeta_AllForms.sff anim = Vegeta_AllForms.air sound = Vegeta_AllForms.snd pal1 = Vegeta_Base.act pal2 = Vegeta_SuperSaiyan.act pal3 = Vegeta_SuperSaiyan2.act pal4 = Vegeta_Majin.act pal5 = Vegeta_SuperSaiyanGod.act pal6 = Vegeta_Blue.act

[State -2, Auto-Transform to SSJ2] type = ChangeState triggerall = var(1) = 1 triggerall = power >= 4000 value = 3001 ignorehitpause = 1 vegeta all forms mugen

[Arcade] intro.storyboard = ending.storyboard = ; ============================================ ; Vegeta - All Forms (MUGEN 1.0) ; Variables: ; var(1): Form ID ; 0 = Base, 1 = SSJ, 2 = SSJ2, 3 = Majin, 4 = SSG, 5 = SSB ; var(2): Power level check timer ; ============================================ [Defaults] ; Common states are inherited from common1.cns [Info] name = "Vegeta - All Forms" displayname

; SSG -> SSB (anim 5004, var(1)=5) [Statedef 3004] ; ... Vegeta - All Forms (MUGEN 1.0)

[Statedef -1] ; AI and command handling

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