Updated Best Doors---- Script Apr 2026
This script is and works on the latest version of DOORS . If any feature breaks due to a game update, let me know and I’ll refresh it.
-- Highlight Hiding Spots if Settings.HighlightHidingSpots then for _, v in pairs(workspace:GetDescendants()) do if v.Name == "Closet" or v.Name == "Bed" then local highlight = Instance.new("Highlight") highlight.Parent = v highlight.FillColor = Color3.fromRGB(0,255,0) highlight.FillTransparency = 0.5 highlight.OutlineColor = Color3.fromRGB(255,255,255) end end updateStatus("Hiding Spots Highlighted") end
-- No Clip Movement RunService.RenderStepped:Connect(function() if Settings.NoClip and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then LocalPlayer.Character.HumanoidRootPart.CanCollide = false local moveDirection = LocalPlayer.Character.Humanoid.MoveDirection if moveDirection.Magnitude > 0 then LocalPlayer.Character.HumanoidRootPart.CFrame = LocalPlayer.Character.HumanoidRootPart.CFrame + moveDirection * 0.5 end end end)
-- Anti-Lag if Settings.AntiLag then game:GetService("Lighting").FogEnd = 1000 game:GetService("Lighting").FogStart = 1000 for _, v in pairs(game:GetDescendants()) do if v:IsA("ParticleEmitter") or v:IsA("Smoke") or v:IsA("Fire") then v.Enabled = false end end updateStatus("Anti-Lag: ON") end UPDATED BEST DOORS---- Script
-- No Clip Toggle UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.N then Settings.NoClip = not Settings.NoClip if Settings.NoClip then local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CanCollide = false end updateStatus("No Clip: ON") else local char = LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then char.HumanoidRootPart.CanCollide = true end updateStatus("No Clip: OFF") end end end)
Copy and paste this into any supported executor (like Synapse X, Krnl, Scriptware, or Hydrogen):
-- Infinite Stamina if Settings.InfiniteStamina then local playerScripts = LocalPlayer.PlayerScripts if playerScripts:FindFirstChild("Stamina") then playerScripts.Stamina:Destroy() end updateStatus("Infinite Stamina: ON") end This script is and works on the latest version of DOORS
-- Unlock All Drawers local function unlockDrawers() for _, drawer in pairs(workspace:GetDescendants()) do if drawer.Name == "Drawer" and drawer:FindFirstChild("ClickDetector") then fireclickdetector(drawer.ClickDetector) end end end spawn(function() while true do unlockDrawers() wait(2) end end)
Status.Parent = Frame Status.BackgroundColor3 = Color3.fromRGB(20,20,20) Status.Position = UDim2.new(0.1,0,0.35,0) Status.Size = UDim2.new(0.8,0,0,50) Status.Text = "Status: Running" Status.TextColor3 = Color3.fromRGB(100,255,100) Status.Font = Enum.Font.Gotham Status.TextSize = 12 Status.TextWrapped = true
--[[ UPDATED BEST DOORS ---- Script Features: - Auto Wardrobe (gets crucifix, lighter, lockpicks, vitamins, flashlight) - Auto Breach (opens all doors instantly) - Figure Bypass (figure can't hear or see you) - Instant Revive (skip death animation + revive) - No Key Needed (unlock any key door without key) - Auto Crucifix (auto-use crucifix when figure is close) - Anti-Lag (removes fog, particles, unnecessary effects) - Auto Rush/Avoid (teleports back if rush spawns) - Instant Hide (hide in closet instantly) - Show Hiding Spots (highlights closets/beds) - Unlock All Drawers - Infinite Stamina - No Clip (toggle) ]] -- Services local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer if self
-- Figure Bypass (disable figure hearing/sight) if Settings.FigureBypass then local function bypassFigure() for _, figure in pairs(workspace:GetDescendants()) do if figure.Name == "Figure" and figure:FindFirstChild("FigureRagdoll") then local humanoid = figure:FindFirstChild("Humanoid") if humanoid then humanoid.WalkSpeed = 0 end local hearing = figure:FindFirstChild("Hearing") if hearing then hearing:Destroy() end end end end spawn(function() while Settings.FigureBypass do bypassFigure() wait(1) end end) end
-- Function to update status text local function updateStatus(msg) Status.Text = msg end
ToggleButton.Parent = Frame ToggleButton.BackgroundColor3 = Color3.fromRGB(70,70,70) ToggleButton.Position = UDim2.new(0.1,0,0.15,0) ToggleButton.Size = UDim2.new(0.8,0,0,40) ToggleButton.Text = "Toggle No Clip (N)" ToggleButton.TextColor3 = Color3.fromRGB(255,255,255) ToggleButton.Font = Enum.Font.Gotham ToggleButton.TextSize = 14
-- No Key Needed if Settings.NoKeyNeeded then local oldunlock oldunlock = hookfunction(LocalPlayer.PlayerGui.GameUI.Interaction.Trigger, function(self, ...) local args = ... if self.Name == "Lock" then return end return oldunlock(self, ...) end) updateStatus("No Key Needed: ON") end