Under Control -v0.1.22a- By - Slusiom

The current version is undeniably a work in progress. You can feel the skeleton of a larger narrative, and some systems are still creaking under their own ambition. However, what is present is polished, atmospheric, and intriguing enough to warrant a serious look from players who enjoy psychological leverage over pure, immediate lewd content.

You step into the role of a protagonist who, through circumstances revealed gradually (and somewhat cryptically in this build), finds himself in a position of quiet authority over a household of women. The setup avoids the tired “magic spell” or “hypno-watch” clichés. Instead, the control feels earned through observation, blackmail, and exploiting existing character flaws—which makes it far more unsettling and engaging. Under Control -v0.1.22A- By Slusiom

7.5/10 Potential at full release: 9/10

The UI is clean and minimalist: dark greys, small fonts, and a sandbox-style map that lets you choose your next action (eavesdrop, patrol, “invite,” etc.). The version number (0.1.22A) suggests iterative refinement, and indeed, I encountered no major bugs or broken paths. The music is sparse—mostly low, ambient drones—which amplifies the tension rather than distracting from it. The current version is undeniably a work in progress

Under Control -v0.1.22A- is a diamond in the rough—sharp-edged, dark, and highly promising. It respects your intelligence by not rushing its kinks, and it respects the genre by treating control as a process, not a button. The current build will leave you wanting more, but that’s a sign of effective writing, not frustration. You step into the role of a protagonist

Slusiom has a firm hand on the reins. Now we wait to see where he steers. Review written after 4 hours of play, two partial playthroughs (one “aggressive control,” one “patient observer”). Version tested on Windows 10.