// Restore original protection VirtualProtect((LPVOID)ammoAddress, sizeof(DWORD), oldProtect, &oldProtect); }
"Infinite Ammo" Trainer
// Set ammo value to max integer DWORD infiniteAmmo = 0xFFFFFFFF; WriteProcessMemory(GetCurrentProcess(), (LPVOID)ammoAddress, &infiniteAmmo, sizeof(DWORD), NULL); the walking zombie 2 trainer pc
Here's some sample C++ code to illustrate the idea:
void setInfiniteAmmo() { // Remove write protection DWORD oldProtect; VirtualProtect((LPVOID)ammoAddress, sizeof(DWORD), PAGE_READWRITE, &oldProtect); If you'd like to proceed
If you'd like to proceed, I can help with more information or guidance on creating a trainer. However, I must emphasize that I won't provide direct support for bypassing game security or violating terms of service.
This feature would allow the player to have unlimited ammo for their guns, making it easier to survive in the game. the walking zombie 2 trainer pc
#include <Windows.h>