Sdl3 Tutorial Apr 2026

// Sprite animation properties #define SPRITE_SIZE 64 #define FRAME_COUNT 4 #define ANIMATION_SPEED 8 // Frames per animation step

// Handle keyboard input void handle_input(SDL_Event* event, AnimatedSprite* sprite, bool* running) sdl3 tutorial

// Create a colored rectangle as placeholder texture if no sprite sheet // In production, load a real sprite sheet SDL_Surface* surface = SDL_CreateSurface(256, 64, SDL_PIXELFORMAT_RGBA32); SDL_FillSurfaceRect(surface, NULL, SDL_MapRGBA(surface->format, 255, 100, 100, 255)); sdl3 tutorial