Python Library For Metin 2 Apr 2026
# Find a specific item sword = item_proto.get(10) if sword: print(f"Item 10: name=sword.get('name'), price=sword.get('price')")
def get(self, name: str) -> Optional[str]: """Get field value by name.""" for f in self.fields: if f.name == name: return f.value return None python library for metin 2
def replace_block(self, state: str, new_content: str) -> None: """Replace a state block.""" old_block = f"state state" if old_block in self.blocks: self.blocks[old_block] = new_content self._rebuild_content() # Find a specific item sword = item_proto
class ProtoField: """Represents a single field in a proto file line.""" def (self, name: str, value: str, index: int): self.name = name self.value = value self.index = index price=sword.get('price')") def get(self
def list_items_by_type(self, item_type: str) -> List[int]: """List all vnums with a given type.""" result = [] for vnum, entry in self.proto.entries.items(): if entry.get("type") == item_type: result.append(vnum) return result Example usage if name == " main ": # Load item proto item_proto = ProtoFile("item_proto.txt")
# Use high-level manager manager = ItemManager("item_proto.txt") usable_items = manager.list_items_by_type("USE") print(f"Usable items: usable_items[:5]...")
def remove(self, vnum: int) -> None: """Remove entry by vnum.""" self.entries.pop(vnum, None)
