This script is designed to be modular—drop the "OmegaModule" into any existing Legends of Speed base, and it will overwrite the default nitro with the Flux system.
if not omegaLevel or omegaLevel.Value < 10 then player.PlayerGui.ErrorFrame.Visible = true player.PlayerGui.ErrorFrame.TextLabel.Text = "Requires Omega Level 10" return end
-- Return to normal carSpeed.Value = originalSpeed effect:Destroy() Project Omega Legends Of Speed Script
task.wait(3)
Version: 1.0 Status: Pre-Production / Script Lock Target Platform: Roblox / Mobile / PC Genre: Racing / Speed Parkour / RPG I. Core Narrative Premise The current era of speed is over. The Leaderboards have been frozen. The tracks have glitched into static. A new signal has appeared from the "Omega Layer" — a forbidden dimension of pure velocity where physics break and only raw reaction time matters. This script is designed to be modular—drop the
-- Visual effect: Screen shader local effect = Instance.new("ColorCorrectionEffect", player.PlayerGui.ScreenEffect) effect.TintColor = Color3.new(1, 0, 0) -- Red tint
OmegaEvent.OnServerEvent:Connect(function(player) local character = player.Character local humanoid = character:FindFirstChild("Humanoid") local omegaLevel = player.leaderstats:FindFirstChild("OmegaLevel") The Leaderboards have been frozen
-- Server Script inside "OmegaRaceController" local ReplicatedStorage = game:GetService("ReplicatedStorage") local OmegaEvent = ReplicatedStorage:WaitForChild("OmegaActivate")
-- Flux Shift Logic local originalSpeed = carSpeed.Value carSpeed.Value = originalSpeed * 1.4 -- 40% Omega Boost
-- Apply speed multiplier based on rarity of car local car = character:FindFirstChild("VehicleSeat").Parent local carSpeed = car:FindFirstChild("CurrentSpeed")