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6/10 — Functional but uninspired. The 3D models are technically competent, but technical hiccups and a lack of personality hold them back. Gen 9 is an improvement over Gen 8’s static gym battles, but it still lags behind the charm of 2D sprites or more ambitious 3D creature-collectors like Temtem or Cassette Beasts .

Unlike Legends: Arceus , where Pokémon had unique behaviors (e.g., sleeping, attacking), Gen 9 sprites mostly walk aimlessly or stand idle. Some species do interact—Tauros charges, Gyarados floats menacingly—but many feel like roaming NPCs rather than living creatures.

The biggest drawback: frame drops and LOD (level of detail) pop-in. In the open world, distant Pokémon animate at choppy 5–10 FPS, and models may abruptly switch from low-res to high-res as you approach. This breaks immersion and makes catching overworld Pokémon feel less magical.

Players who prioritize roster size and battle mechanics. Not for: Fans of sprite-era personality or open-world polish.