Play Tsunade Stalker Game Hit [ TESTED ✭ ]
// main render function draw() drawBackground(); drawTsunade(); drawPlayer(); drawStalkerLine(); drawUI();
// handle player movement const keys = ArrowUp: false, ArrowDown: false, ArrowLeft: false, ArrowRight: false, w: false, s: false, a: false, d: false ; Play Tsunade Stalker Game hit
// warning flash effect if (warningFlash > 0 && !gameOver) ctx.globalAlpha = 0.25 + Math.sin(Date.now() * 0.02) * 0.1; ctx.fillStyle = "#ff6655"; ctx.fillRect(0, 0, W, H); ctx.globalAlpha = 1; warningFlash--; // main render function draw() drawBackground()
// Tsunade wanders around randomly, changes direction sometimes function updateTsunadeMovement() if (gameOver) return; ctx.fillStyle = "#ff6655"
const dx = player.x - tsunade.x; const dy = player.y - tsunade.y; const dist = Math.hypot(dx, dy); let message = ""; let pointsChange = 0; let suspChange = 0;
// update alert message (non-spammy) if (message && frameCounter % 10 === 0) lastMessage = message; messageTimeout = 40; const msgDiv = document.getElementById('alertMessage'); if (msgDiv) msgDiv.innerText = message; else if (messageTimeout <= 0 && !gameOver) const msgDiv = document.getElementById('alertMessage'); if (msgDiv && msgDiv.innerText !== "✨ Follow Tsunade-sama ✨") msgDiv.innerText = "✨ Follow Tsunade-sama ✨"; if (messageTimeout > 0) messageTimeout--;