Oxford Practice Grammar Upper Intermediate -

A unique visual novel where you explore a mysterious coffee machine that can dispense any liquid imaginable

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Anomalous Coffee Machine
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Genre

Visual Novel

Play Time

30-60 minutes

Players

Single Player

Platform

Web Browser

Oxford Practice Grammar Upper Intermediate -

The book was structured like a university for two. Each of the 153 units was a short, focused lesson on a single point: one for “used to do” vs. “be used to doing,” one for “prepositions after adjectives,” another for “comment adverbs” (Interestingly, she learned, they are different from manner adverbs). On the left page: clear, almost elegant explanations with colour-coded examples. On the right page: 15 to 20 exercises—fill-in-the-blanks, sentence rewrites, error correction, and dialogues.

She still keeps that book on her desk, its spine cracked, some pages annotated in pencil. She doesn’t need it every day now. But when a subtle doubt arises— Should this be ‘shall’ or ‘will’? Is ‘data’ singular or plural? —she reaches for it. It taught her that a locked room of uncertainty can be opened, one unit at a time. You just need the right key.

Her teacher, Mr. Davison, noticed this. One day after class, he handed her a thick, slightly battered book with a blue and white cover. The title read: Oxford Practice Grammar: Upper Intermediate by John Eastwood. oxford practice grammar upper intermediate

That evening, Elena sat down with a cup of tea and a pencil. The first ten pages weren't grammar explanations; they were a 50-question “find-your-weak-spots” test. She struggled on question 12 (mixed conditionals), completely missed question 28 (inversion after negative adverbials – “Never had she seen…”), and got question 41 wrong twice. By the end, she had a personalized map of her own ignorance. It was humbling, but also strangely freeing.

The book had a secret weapon: sections. These weren't dry lists of rules. They were small, clever essays on tricky topics. One spotlight titled “The Mystery of the Present Perfect” explained that English speakers don't use this tense because something happened , but because it matters now . A light bulb switched on in Elena’s head. She wasn’t learning rules anymore; she was learning the logic behind the rules. The book was structured like a university for two

Precise. That was the word. She wasn’t just communicating anymore. She was articulating. She had learned that grammar wasn't a cage of arbitrary rules; it was a set of finely crafted tools. Oxford Practice Grammar (Upper Intermediate) had given her the toolbox. And the answer key in the back had given her the confidence to check her own work.

Elena was a competent but cautious user of English. She had studied it for years, could navigate a business meeting, and read novels without too much trouble. Yet, she always felt a subtle gap. She would hesitate before speaking, unsure if she should say “I wish I was there” or “I wish I were there.” Passive voice felt like a fog, and the third conditional was a maze she entered but rarely exited cleanly. Her English worked, but it didn’t sing . It was like a car that always started but never purred. On the left page: clear, almost elegant explanations

Her manager turned and looked at her with surprise. “That’s a very precise point, Elena.”

Three weeks later, she took the second diagnostic test in the back of the book. The same 50 questions. This time, she got only three wrong. She laughed out loud.

“This,” Mr. Davison said, tapping the cover, “is not a book you just read. It’s a book you do . Start at the diagnostic test. Be honest with your answers.”

The real test came at work. Her team was discussing a failed project. Her colleague said, “If we had checked the data earlier, we wouldn't have lost the client.” Two months ago, Elena would have nodded vaguely. Now, her brain ticked: Third conditional. Past hypothetical. Correct. Then she spoke. “I see. But even if we had checked the data, we still might have faced the budget issue. Unless, of course, we had revised the proposal first.”

Game Features

Discover what makes Anomalous Coffee Machine an unforgettable gaming experience

Anomalous Coffee Machine

Interact with a mysterious vending machine that can dispense any liquid imaginable, possible or impossible.

700+ Words to Discover

Type in any word you can think of and see if the machine can dispense it. Endless possibilities await.

600+ Transformations

Experience a wide range of transformations and effects based on what you choose to drink.

200+ Animated Scenes

Enjoy a rich visual experience with numerous animated scenes and visual effects.

100,000+ Words

Immerse yourself in an extensive narrative with over 100,000 words of dialogue and story content.

Mysterious Girl

Interact with a mysterious girl who guides you through the experience of the anomalous machine.

How to Play

In Anomalous Coffee Machine, you don't have any specific objectives. Simply experiment with the machine and discover what happens!

1

Type a Word

Input any word you can think of into the anomalous coffee machine.

2

Dispense the Drink

The machine will attempt to dispense the corresponding liquid, no matter how impossible it seems.

3

Offer to the Girl

Let the mysterious girl drink it and observe the effects and transformations that occur.

4

Discover & Experiment

Try different words and combinations to unlock all 700+ possible drinks and their effects.

Game Tips

Experiment Freely

Try typing anything that comes to mind - from simple words like "coffee" to abstract concepts like "universe"

Observe Effects

Watch carefully as the girl drinks - each liquid can cause different transformations and reactions

Save Progress

Use the in-game save system to keep track of your discoveries and progress

Explore All Options

With 700+ possible words, there's always something new to discover