Lossless Scaling Build 17002899 ◉

The developer replaced transition barriers with D3D12_RESOURCE_BARRIER_TYPE_ALIASING where possible, and implemented deferred barrier batching for composite frames.

For users stuck with GTX 10-series, RX 5000-series, or Intel Arc, this build turned 60 Hz gaming into 120+ Hz experiences without upgrading a single component. For emulation enthusiasts, it solved judder that plagued the scene for years. Lossless Scaling Build 17002899

Direct3D 12 requires explicit resource state transitions. Previous LS builds inserted D3D12_RESOURCE_BARRIER_TYPE_TRANSITION after every frame generation pass, causing pipeline stalls on AMD RDNA 2/3 GPUs and Intel Arc cards. or Intel Arc