Kotor 2 Feat List Apr 2026
| Class | Feats per Level | Total Feats (lvl 1-30) | Notes | |-------|----------------|------------------------|-------| | | 1 per 2 levels | 14 | Best combat progression. | | Jedi Sentinel | 1 per 3 levels | 10 | Balanced. | | Jedi Consular | 1 per 4 levels | 7 | Fewest feats; more Force Powers. | | Soldier | 1 per 2 levels | 14 (if no Jedi class) | Rare in KotOR 2 (only starting class before Jedi). | | Scout | 1 per 3 levels | 10 | Bonus feats: Uncanny Dodge, Conditioning. | | Scoundrel | 1 per 4 levels | 7 | Bonus: Sneak Attack, Luck. |
| Feat | Ranks | Effect | |------|-------|--------| | | 1-3 | Deflect blaster bolts; increased deflection chance. Rank 3 reflects bolts. | | Shii-Cho (Form I) | Auto | Basic lightsaber form: bonus vs. multiple opponents. | | Makashi (Form II) | 1-3 | Bonus vs. single opponent; +Defense vs. lightsabers. | | Soresu (Form III) | 1-3 | +Defense vs. blasters; increased deflection. | | Ataru (Form IV) | 1-3 | Bonus on Flurry & mobility; extra damage on jump attacks. | | Shien (Form V) | 1-3 | Retaliation after deflecting; bonus to Power Attack. | | Niman (Form VI) | 1-3 | Balanced bonuses; reduces Force point costs. | | Juyo (Form VII) | 1-3 | Increased critical hit chance; bonus attacks. | Saber forms are new to KotOR 2 and represent a major expansion. Each form is learned from Jedi Masters or party members (e.g., Visas Marr teaches Niman, Handmaiden teaches forms if male Exile). 3.3 Armor & Weapon Proficiency Feats Proficiencies are binary (no ranks) except for Unarmed Specialist. kotor 2 feat list
| Prestige Class | Unique Feats | |----------------|---------------| | | Superior Two-Weapon Fighting, Superior Critical, Increased Assault (damage stacking) | | Watchman / Assassin | Stealth Run (improved), Force Camouflage, Sneak Attack (scales) | | Jedi Master / Sith Lord | Force Focus, Mastery (reduced Force costs), Improved Force Resistance | 4. Feat Progression by Class Each base class gains feats at different rates. | Class | Feats per Level | Total
| Feat | Ranks | Effect | |------|-------|--------| | | 1-3 | +10% HP per rank (additive). Rank 3: +30% HP. | | Conditioning | 1-3 | +1 to Fortitude/Reflex/Will saves per rank. | | Empathy | 1 | +3 Persuade & Awareness. | | Gear Head | 1 | +3 Repair & Computer Use. | | Sniper Shot (General) | 1 | Increases critical multiplier by 1 (stacks with Combat Sniper Shot). | | Stealth Run | 1 | Move at full speed while stealthed. | | Weapon Focus (Weapon Type) | 1 | +1 attack bonus with chosen weapon type. | | Weapon Specialization | 1 | +2 damage with chosen weapon (requires Weapon Focus, Soldier/Guardian/WM). | | Superior Weapon Focus | 1 | +2 attack (requires Weapon Focus, high level). | | Superior Weapon Specialization | 1 | +4 damage (requires Weapon Specialization, high level). | Superior feats are new to KotOR 2 and available only to pure combat classes or Weapon Master/Marauder prestige classes. 3.5 Prestige Class Feats Upon reaching level 15, the Exile can take a prestige class (light or dark side), gaining unique feats. | | Soldier | 1 per 2 levels
For optimal results, plan your feat progression from level 1, as prerequisites (e.g., Weapon Focus before Specialization) require foresight—especially for prestige class builds that unlock superior feats only after level 15. Report prepared on the basis of KotOR 2 base game mechanics, v1.0b, with reference to common community updates.