// Draw instructions g.setColor(new Color(200, 200, 200)); g.drawString("← → MOVE", 8, HEIGHT - 6);
random = new Random(); initGame(); }
// Movement cooldown to keep solid-feel private long lastMoveTime; private static final long MOVE_DELAY_MS = 120; java games 220x176
// Draw solid background g.setColor(new Color(20, 25, 35)); // dark solid slate g.fillRect(0, 0, WIDTH, HEIGHT);
public void moveRight() { x = Math.min(WIDTH - SIZE - 2, x + SPEED); } // Draw instructions g
/** * Main game panel where all drawing and logic happens. * Uses BufferStrategy for smooth, tear-free rendering. */ private class GamePanel extends JPanel { private static final long serialVersionUID = 1L;
gamePanel = new GamePanel(); add(gamePanel); pack(); // Draw instructions g.setColor(new Color(200
// Draw grid lines for "solid piece" retro feel (optional) g.setColor(new Color(35, 40, 50)); for (int x = 0; x < WIDTH; x += 20) { g.drawLine(x, 0, x, HEIGHT); } for (int y = 0; y < HEIGHT; y += 20) { g.drawLine(0, y, WIDTH, y); }