Hotel Script Fivem Here
if roomNumber == nil then -- Find free room MySQL.query('SELECT room_number FROM hotel_rentals WHERE paid_until > ?', {os.time()}, function(occupied) local occupiedRooms = {} for _, v in pairs(occupied) do occupiedRooms[v.room_number] = true end
-- Check if player already has a room RegisterNetEvent('hotel:checkRentStatus') AddEventHandler('hotel:checkRentStatus', function() local src = source local identifier = getIdentifier(src)
if removeMoney(src, price) then local paidUntil = os.time() + (Config.PaymentInterval * 60) MySQL.insert('INSERT INTO hotel_rentals (citizenid, room_number, paid_until) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE paid_until = ?', {identifier, roomNumber, paidUntil, paidUntil}) -- Give key item giveItem(src, 'hotel_key', 1, {room = roomNumber})
for _, room in pairs(Config.Rooms) do if not occupiedRooms[room.number] then roomNumber = room.number break end end if not roomNumber then Notify(src, 'No rooms available', 'error') return end end) end hotel script fivem
client_scripts { 'config.lua', 'client.lua' }
-- Helper functions function getIdentifier(source) if Config.Framework == 'esx' then local xPlayer = ESX.GetPlayerFromId(source) return xPlayer.identifier else local Player = QBCore.Functions.GetPlayer(source) return Player.PlayerData.citizenid end end
function removeMoney(source, amount) if Config.Framework == 'esx' then local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.getMoney() >= amount then xPlayer.removeMoney(amount) return true end else local Player = QBCore.Functions.GetPlayer(source) if Player.Functions.RemoveMoney('cash', amount) then return true end end return false end if roomNumber == nil then -- Find free room MySQL
-- Handle payment and room assignment RegisterNetEvent('hotel:payRent') AddEventHandler('hotel:payRent', function(roomNumber, price) local src = source local identifier = getIdentifier(src)
function Notify(source, msg, type) if Config.Framework == 'esx' then TriggerClientEvent('esx:showNotification', source, msg) else TriggerClientEvent('QBCore:Notify', source, msg, type) end end <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <title>Hotel Payment</title> <style> body { font-family: 'Poppins', sans-serif; background: rgba(0,0,0,0.7); display: flex; justify-content: center; align-items: center; height: 100vh; margin: 0; } .payment-box { background: #1e1e2f; color: white; padding: 30px; border-radius: 12px; text-align: center; width: 300px; box-shadow: 0 0 20px rgba(0,0,0,0.5); } .payment-box h2 { margin-bottom: 10px; } .price { font-size: 28px; color: #ffc107; margin: 20px 0; } button { background: #2ecc71; border: none; color: white; padding: 12px 20px; border-radius: 8px; cursor: pointer; font-size: 18px; width: 100%; } button:hover { background: #27ae60; } .close { background: #e74c3c; margin-top: 10px; } .close:hover { background: #c0392b; } </style> </head> <body> <div class="payment-box"> <h2>Hotel Room Rental</h2> <p id="roomDisplay">Room: ---</p> <div class="price">$<span id="price">0</span></div> <button id="payBtn">Pay & Rent</button> <button id="closeBtn" class="close">Cancel</button> </div> <script> let currentRoom = null; let currentPrice = 0;
-- Payment interval (in minutes) Config.PaymentInterval = 60 paid_until) VALUES (?
-- Reception NPC Config.ReceptionNPC = { model = 's_m_m_doctor_01', coords = vector4(335.12, -790.24, 29.44, 156.32), -- x,y,z,heading blip = { enabled = true, sprite = 475, color = 3, scale = 0.8, name = "Hotel Reception" } }
-- Use key on door RegisterNetEvent('hotel:useKey') AddEventHandler('hotel:useKey', function(roomNumber) local src = source local identifier = getIdentifier(src)
-- Room door interaction Citizen.CreateThread(function() for _, room in pairs(Config.Rooms) do exports['ox_target']:addBoxZone({ coords = room.doorCoords, size = vector3(0.6, 0.6, 1.2), rotation = 0, debug = false, options = { { name = 'use_room_key', label = 'Use Room Key', icon = 'fas fa-door-open', onSelect = function() TriggerServerEvent('hotel:useKey', room.number) end } } }) end end)
server_scripts { 'config.lua', 'server.lua' }
-- Spawn reception NPC Citizen.CreateThread(function() local model = Config.ReceptionNPC.model RequestModel(model) while not HasModelLoaded(model) do Citizen.Wait(10) end local npc = CreatePed(4, model, Config.ReceptionNPC.coords.x, Config.ReceptionNPC.coords.y, Config.ReceptionNPC.coords.z - 1.0, Config.ReceptionNPC.coords.w, false, true) SetEntityInvincible(npc, true) FreezeEntityPosition(npc, true) SetBlockingOfNonTemporaryEvents(npc, true)
