Gameloft - Vxp

public void startApp() display = Display.getDisplay(this); gameCanvas = new GameCanvas(); // Your custom canvas exitCommand = new Command("Exit", Command.EXIT, 1); gameCanvas.addCommand(exitCommand); gameCanvas.setCommandListener(this); display.setCurrent(gameCanvas);

import javax.microedition.midlet.MIDlet; import javax.microedition.lcdui.*; public class MyGame extends MIDlet implements CommandListener private Display display; private Canvas gameCanvas; private Command exitCommand;

Sample J2ME skeleton:

Before the iPhone and Android dominated the landscape, mobile gaming was a wild west of Java ME (J2ME), BREW, and proprietary formats. One of the most intriguing—and frustrating—formats was Gameloft’s .

Posted by RetroDev | Categories: J2ME, Feature Phones, VXP gameloft vxp

public void commandAction(Command c, Displayable d) if (c == exitCommand) notifyDestroyed();

Why? Because many VXP games were simply J2ME MIDlets that were "wrapped" post-compilation. public void startApp() display = Display

Have you ever unpacked a VXP file? Share your hex-editing war stories in the comments below.

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