Fivem Bubble Sound Pack ⟶ <DELUXE>
files 'html/sounds/*.ogg', 'html/index.html'
-- Override chat message event (simplified) -- Note: Real implementation may require chat resource editing RegisterNetEvent('chatMessage') AddEventHandler('chatMessage', function() PlayRandomBubble() end) end
Then in client.lua :
bubble_pop.ogg bubble_bloop.ogg bubble_squeak.ogg Convert all to for best performance. 5. Writing the Script fxmanifest.lua fx_version 'cerulean' game 'gta5' author 'Your Name' description 'Bubble Sound Pack for UI and commands' version '1.0.0' Fivem Bubble Sound Pack
-- Function to play sound from client function PlayBubbleSound(soundName) SendNUIMessage( type = 'playSound', sound = soundName ) end
1. What is a Bubble Sound Pack? A Bubble Sound Pack is a collection of short, soft, cartoon-like “bloop,” “pop,” or “bubble burst” audio files. In FiveM, it’s used to replace default UI sounds (notifications, menu clicks, key presses) or trigger via script commands for a light-hearted, user-friendly vibe on RP servers.
exports['bubble_sounds']:PlayBubbleSound('bubble_pop') Edit your notification script – inside the SendNotification function add: files 'html/sounds/*
-- Volume (0.0 to 1.0) Config.Volume = 0.4
-- Play random bubble sound function PlayRandomBubble() local randSound = Config.BubbleSounds[math.random(#Config.BubbleSounds)] PlayBubbleSound(randSound) end
-- Chat message sound if Config.ChatSound then TriggerEvent('chat:addSuggestion', '/bubble', 'Play a random bubble sound') What is a Bubble Sound Pack
-- Enable chat message sound? Config.ChatSound = true
client_scripts 'config.lua', 'client/client.lua'