- -troll Script- Mobl... | - Fe - Fling All Script

UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.X then -- Fling everything around you local radius = 30 local parts = workspace:GetDescendants() for _, part in ipairs(parts) do if part:IsA("BasePart") and part ~= Root then local distance = (part.Position - Root.Position).Magnitude if distance <= radius then local direction = (part.Position - Root.Position).Unit part.Velocity = direction * 350 + Vector3.new(0, 150, 0) part.AssemblyLinearVelocity = direction * 350 + Vector3.new(0, 150, 0) end end end -- Also fling self for extra chaos Root.Velocity = Vector3.new(math.random(-300, 300), 200, math.random(-300, 300)) end end)

local UserInputService = game:GetService("UserInputService") - FE - FLING ALL SCRIPT - -TROLL SCRIPT- Mobl...

⚠️ USE AT YOUR OWN RISK – FOR FUN/TROLLING ONLY Works in most FE-enabled games where physics are server-replicated. Fling yourself, fling others, fling everything around you. --[[ FE FLING ALL SCRIPT (TROLL) Attach to a LocalScript in StarterPlayerScripts Activate with a keybind (default: "X") ]] local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Root = Character:WaitForChild("HumanoidRootPart") UserInputService

Get in Touch

This website doesn't offer support for any of the apps. If you need support, you can find contact details on the website of the respective app.

Legal Notice
Data Privacy