public static AutoFarmMonitor Obj; public Dictionary<User, List<FarmPlotObject>> PlayerPlots = new();
int thirsty = plots.Count(p => p.WaterLevel.Normalized < 0.3f); int hungry = plots.Count(p => p.FertilizerLevel.Normalized < 0.5f); Eco v0.10.0.1
using Eco.Core.Plugins.Interfaces; using Eco.Gameplay.Players; using Eco.Gameplay.DynamicValues; using Eco.Mods.TechTree; using Eco.Shared.Localization; using Eco.Shared.Utils; using System.Collections.Generic; using System.Linq; using Eco.Core.Utils; using Eco.Gameplay.Systems.Chat; using Eco.Gameplay.Systems.Messaging.Chat; namespace Eco.Mods.AutoFarmMonitor public static AutoFarmMonitor Obj
public class AutoFarmMonitor : IModInit
Here’s a for Eco v0.10.0.1 — an Auto-Water & Fertilizer Monitor for farming in Eco. PlayerPlots = new()