Divinity Original Sin 2 .net Core Review

using System.Xml; public static LsxNode ParseLsx(string filePath)

var goldNode = xmlDoc.SelectSingleNode("//attribute[@id='Gold']"); if (goldNode != null) goldNode.Attributes["value"].Value = "99999"; divinity original sin 2 .net core

using System.Xml; using K4os.Compression.LZ4.Streams; var saveBytes = File.ReadAllBytes("PlayerProfile.lsv"); using var compressedStream = new MemoryStream(saveBytes); using var decompressedStream = new MemoryStream(); using (var lz4 = LZ4Stream.Decode(compressedStream)) lz4.CopyTo(decompressedStream); using System

var doc = XDocument.Load(filePath); var root = doc.Root; // Traverse <region><node><attribute> return ExtractNodes(root); var saveBytes = File.ReadAllBytes("PlayerProfile.lsv")