Car — Dealership Simulator

You quickly learn that every pixel-person who walks onto your lot has a tell. The guy in the worn-out jacket? He’ll haggle over every dollar, but if you offer floor mats, he folds. The young professional with the briefcase? She doesn't care about the engine; she wants the infotainment screen and a warranty. Your job isn’t to sell cars. Your job is to read desires and hide desperation.

Tomorrow, the grind begins again. And you wouldn’t have it any other way. Would you like a version of this as a game review, a tutorial guide, or a fictional short story from a player’s perspective? Car Dealership Simulator

At first glance, Car Dealership Simulator appears to be a game about shiny paint jobs and the throaty roar of V8 engines. You walk onto an empty asphalt lot, pockets light, dreams heavy. The tutorial teaches you the basics: buy low, detail the interior, slap on a price tag, and wait for the first sucker—sorry, customer —to walk through the gate. You quickly learn that every pixel-person who walks

You click "End Day."