-- Update scores initially updateScores()
-- Assuming a PaintballCounter object in ReplicatedStorage local paintballCounter = ReplicatedStorage:WaitForChild("PaintballCounter") BIG Paintball 2 Script
-- Assuming a Folder named "ScoreDisplays" in ReplicatedStorage local scoreDisplays = ReplicatedStorage:WaitForChild("ScoreDisplays") -- Update scores initially updateScores() -- Assuming a
-- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") BIG Paintball 2 Script
-- Services local Teams = game:GetService("Teams") local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Player local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait()