Autopilot Ets2 Mod «PRO × FULL REVIEW»
This guide focuses on the approach: ACC + Auto Emergency Braking + Visual Lane Guidance. Part 2: Required Tools | Tool | Purpose | |------|---------| | SCS Blender Tools | Modeling dashboard displays | | ETS2 Studio | Mod structure & definitions | | SiSL's Telemetry SDK | Real-time data access (speed, steering, distance to vehicle ahead) | | Notepad++ / VS Code | Editing .sii, .sui files | | DXTbmp / Paint.NET | Texture editing for UI | | Telemetry Server (optional) | For external C#/Python scripts | Part 3: Mod Architecture Your mod folder structure:
telemetry.UI.SetVisible("autopilot_indicator", accActive); Step 7.1: Add sound definitions (def/sound/autopilot_sounds.sii) SiiNunit
private ITelemetry telemetry; private bool accActive = false; private float targetSpeed = 80.0f; autopilot ets2 mod
Control visibility via telemetry:
using SiSL_Telemetry; using System; public class AutopilotController This guide focuses on the approach: ACC +
def pid_steering(lane_offset, dt): kp, kd = 0.5, 0.1 error = lane_offset derivative = (error - last_error) / dt output = kp * error + kd * derivative return max(-1, min(1, output)) # Clamp to -1..1
This can interfere with other inputs and may be flagged by anti-cheat in multiplayer. Conclusion A true autopilot mod for ETS2 is not possible entirely within game limits due to steering API restrictions. The best you can do is: The best you can do is: else autopilot_mod/
else
autopilot_mod/ ├── manifest.sii ├── description.txt ├── ui/ │ ├── autopilot_dashboard.dds │ ├── autopilot_icon.dds │ └── autopilot_layout.sii ├── def/ │ ├── vehicle/ │ │ └── autopilot_config.sui │ └── dashboard_animation.sii └── sound/ ├── autopilot_engage.ogg └── autopilot_disengage.ogg (SiSL Telemetry SDK):
import keyboard import time from telemetry_sdk import Telemetry telemetry = Telemetry() last_error = 0
ui::text : lane_guidance text: "" coords_l: 200, 0 coords_r: 824, 100 font: "font/license_plate.font" color: 0xFFFFFFFF text_h_align: center